![]() ![]() It connects the loops, descents, jumps on top of subways in motion, paced throughout sixty tracks present in the base game (more if you add the DLCs all included in this Max Level Edition, but we’ll get to this later on). ![]() Trials Evolution had it before, so the surprise effect is obviously somewhat faded but the inventiveness of RedLynx are measured quite massively. The level design is once again the strong point of the title. The buildup for its part sticks pretty well to the smooth appearance of the title with designs drawn with a futuristic brush. Served by the camera’s zoom effects accentuating well the dynamism of the action, the result is clean and fluid with only small burr textures still loading a bit late when pounding the back button at the starting point. Not really a AAA game, the title has still taken advantage of the new generation capacity by offering a light and welcomed visual upgrade. Graphically speaking, Trials Fusion has a significant plastic feel to it. This medley of synthesizers and electro tunes may stick more to the techie world of this episode, but we still shed a tear, remembering the atmosphere of Trials Evolution. The second surprise is more noise effects, but what’s with this elevator music? Played to your heart, the main theme of the game titled Welcome to the future unfortunately gives no faith in the future of humanity, and can start getting your mind pissed of this loop. Farewell the smell of hot oil and gasoline for a cold and new universe, recalling at first glance the world of Mirror’s Edge or Portal. Sort of hybrid of dirt and technology, Trials Fusion abandons the dirty atmosphere of previous episodes. The first point that marks a new chapter for fans of the license is this new futuristic atmosphere. despite its 3D graphics, Trials is played in two dimensions on a single plane. The first of the series released on a Sony console (Microsoft exclusive back then), Trials Fusion will probably attract neophytes so it is appropriate to briefly explain its goal: overcoming obstacles while riding a through a very difficult and precised handle of accelerator, brakes, driver posture and adapting his driving to the physical game engine Forget getaways on two wheels in the green lands of open environments. So did Trials Fusion and the new Awesome Max Level has retained the rebellious spirit of the series, or is it gentrified? In the end, the team dedicated to the development of Trials in five years rose from 13 to 210 people. Ubisoft, lured by the smell, snatched up the studio and therefore stirs fears of an abrupt change in philosophy. ![]() ![]() Three years later, still hand in hand with Microsoft, the Finnish studio masterfully transformed the first opus with Trials Evolution, refining the gameplay while providing a dense content in a completely open environment. The developers were inspired by the consistent updates of other popular online communities like Minecraft and decided to offer a Season Pass option that will, for a price, grant gamers access to no fewer than six planned expansions.Back in August 2009, a small independent developer called RedLynx, is propelled to the front of the scene thanks to the success of Trials HD on Xbox Live Arcade. The new FMX trick system lets gamers perform physics-based tricks, each of the game's built-in levels contains three hidden challenges, and creative gamers can use more than 1,000 assets to design and share custom courses.Trials Fusion offers asynchronous multiplayer races with friend leaderboards and ghost racers, as well as local multiplayer action for up to four, and links to the first mobile game in the series, Trials Frontier. Players once again guide motorbikes, ATVs, or bicycles through dozens of obstacle-filled 2D courses set in a futuristic 3D world, with the goal of reaching the finish line as quickly as possible without crashing. RedLynx's popular physics-based motocross series returns with sparkling visuals, new social gaming features, and more user-created chaos in Trials Fusion. ![]()
0 Comments
Leave a Reply. |